Computer Programming 1
Credit: 1
Length: 1 semester
Prerequisites: College Algebra(MATH 1403) or exemption by placement in a higher math class or a 23+ math ACT subscore.
Fulfills: Concurrent Credit Core - Science
Concurrent Credit: UAFS CS 1014 - Foundations of Programming 1 - 4 hours
Computer Programming 1 is an introductory computer science course. Because the development of computer programs to solve problems is a skill fundamental to the study of computer science and is increasingly important in all fields of applied sciences, a large part of the course is built around the development of computer programs or parts of programs that correctly solve a given problem.
Introduction to Python Programming
Credit: 1/2
Length: 1 semester
Prerequisites: none
Fulfills: Arkansas state computer science graduation requirement
Concurrent credit: none
Introduction to Python is an first computer science course designed for students who do not intend to major in computer science. Students will learn foundational skills of code development through the context of the Python programming language. Skills will include manipulation of data structures, analyzing that data, and making decisions based on those analyses. It is not designed for students who already know programming in another language.
Computer Programming 2
Credit: 1
Length: 1 semester
Prerequisites: Computer Programming 1 (CS 1014) and College Algebra (MATH 1403) or exemption by placement in a higher math course or a 23+ math ACT subscore..
Fulfills: Concurrent Credit Core - Science
Concurrent Credit: UAFS CS 1024 - Foundations of Programming 2 - 4 hours
Computer Programming 2 is designed to provide a challenging course that will improve students’ computing skills and expose them to more in-depth material on topics covered in the Computer Programming 1 course such as abstraction, logic, and data structures. Programming methodology will be the focus of this course with a stronger emphasis on problem solving and algorithm development. This course is primarily designed for students considering Computer Science or Engineering as major areas of college study. Students completing this course will be prepared to pass the AP Computer Science A exam.
Computer Programming 3
Credit: 1
Length: 1 semester
Prerequisites: Computer Programming 2 and Calculus 1 (MATH 2804)
Fulfills: Concurrent Credit Core - Science
Concurrent Credit: UAFS CS 2003 - Data Structures - 3 hours
The Computer Programming 3 course is an extension of the Computer Programming II course. It extends a more rigorous study of topics covered in the “CP2” course with the inclusion of additional topics such as linked lists, stacks, binary trees, recursive data structures, dynamically allocated structures and invariants. It is recommended for students considering the study of Computer Science as a major in college.
Introduction to Web Application Development
Credit: 1
Length: 1 semester
Prerequisites: Computer Programming 2 (CS 1024)
Fulfills: Concurrent Credit Core - Science
Concurrent Credit: UAFS CS 2033 - Web Systems - 3 hours
Introduction to Web Application Development will provide the foundations for creating dynamic pages using both server side and client side scripting. Students will learn how to make dynamic pages that can react to user input, access information in databases, and generate custom output.
Game Programming
Credit: 1/2
Length: 1 semester
Pre-requisites: Computer Programming 1 or Instructor Approval
Fulfills: STEM elective
Concurrent Credit: None
Game Programming is a practical application computer science course. Students will be given the opportunity to utilize the skills they have acquired to create computer games. These will include guided exercises as well as student-designed projects. Because the course is focused more on utilizing existing skills, students will primarily focus on improving their problem-solving, project development, debugging, and documentation.
Graphics Programming
Credit: 1/2
Length: 1 semester
Prerequisites: None
Fulfills: STEM elective
Concurrent Credit: None
Introduction to the theory and algorithms used in computer graphics systems and applications. Topics include: 2D and 3D geometric models (points, lines, polygons, surfaces), affine transformations (rotation, translation, scaling), viewpoint calculation (clipping, projection), lighting models (light-material interactions, illumination and shadow calculation), machine vision. Students will implement their own graphics pipeline to demonstrate many of these techniques.
Cryptography
Credit: 1/2
Length: 1 semester
Prerequisites: College Algebra(MATH 1403), Discrete Mathematics is recommended but not required
Fulfills: STEM elective
Concurrent Credit: none
Cryptography is the science of secret writing with the goal of protecting the meaning of a message. This course will be a hybrid math and computer science course. Topics include Substitution Ciphers, Block Ciphers, RSA cryptography, the Diffie-Hellman and Elgamal Encryption systems, and Elliptic Curve cryptography. The mathematical principles behind these encryption methods include topics from algebra, number theory, and abstract algebra. Students will learn the pertinent mathematics and how to write programs that encrypt and decrypt messages using the various encryption systems covered in the course.